Kimi launches 3D Make: K3.1 Pro drives Blender, CAD tools and Unreal, Unity and Godot to build models, scenes and games
Moonshot AI's official Kimi account announced 3D Make at 03:14 UTC on Oct 30, saying Kimi connects to tools such as Blender and CAD software to create models, assemble scenes and develop games, available now on kimi.ai and Kimi Work. The companion 3D guide says K3.1 Pro was specifically trained to drive 3D software through Python scripts, so specialized tools without MCP support can join the workflow, while meshes such as people and animals are handed to diffusion services like Tripo. Plugins that need locally installed software work only in Kimi Work.

- •Availability: 3D Make is live on kimi.ai and Kimi Work; plugins that need locally installed software are Kimi Work only
- •Two modeling routes: parametric models (furniture, mechanical parts, buildings) via Python scripts written by K3.1 Pro, and meshes via services such as Tripo, Meshy and Hyper3D
- •Engines: Kimi says it is adapted to Unreal Engine, Unity and Godot to import models, assemble scenes and build gameplay step by step
- •Showcase: the celestial palace in the K3.1 Pro launch video was built in Unreal Engine 5.8 from source models totaling 36 million triangles, rendered with Nanite and Lumen
- •Benchmarks: no 3D benchmarks were published; the guide admits some tasks need several rounds, and rigging and complex materials remain weak spots






